Sunday, June 3, 2012

Snare Line Composer

Ok, here is another glimpse at what I've been working on. It's starting to come together. Just a few more tweaks and it'll be live.


Let me know what you think!

Saturday, May 26, 2012


It's an evolution, but here is an early early look at what the new app is. The design as progressed from this, but the concept remains the same.

Sound Samples

So I am branching out to more than just drum samples. Wowzers is there a whole subculture there that I didn't take notice of. Fortunately, there are a ton of free samples out there to use. Freesound.org is amazing. Love all the raw stuff people are sharing there. Not much marching percussion stuff, but a fair number of drum set recordings and special effects stuff.

Another free set of Drum Machine Samples: http://www.wavealchemy.co.uk/606_drums/pid65/fr
Michael Kingston has offerred up ruff rider drum samples
Real Music Media has a bunch of samples too: http://realmusicmedia.net/samples.html
And then there is Sounds Outside the Lines: http://soundsoutsidethelines.com/

I am certain there are a thousand more. Have any favorites?

Coming soon...

Been working on a new app. Got some really cool drum line sounds off the inter webs, but I know I can't use 'em...

I need some better marching drum samples that I can use. Those basses for ReefIt bass sound ok at best - probably the biggest complaint I have on the app store. Would love to get a whole slew of different sounds to import and use - like 80s style sounds to indoor drums. I'm a bit surprised that more people haven't jumped on that and created samples to use. I should bite the bullet and ask some local band directors.


Monday, April 25, 2011

Version 1.3

Happy to announce that version 1.3 of ReefIt Bass just landed in the iTunes store.

You can now record your beats!! I also spent a good while adjusting the tap response. I ended up using OpenGL for the UI. OpenGL provided a nice way to make hits. I had previously used a CSLayer that worked but never in the responsive way I wanted. I played around with a particle generator but ended up with just a few "sound" rings when you hit/touch. I also removed the explicit split functionality - where 2 sixteenths would play on one drum and force you to another to play the other half of the split. That prevented a whole bunch of other combos.

Tuesday, August 11, 2009

Wow what a response!

So one day of being free on the store (it was actually a bit less than 24 hours), we had over 700 downloads. We've only had a little over 800 downloads total. Ah the power of the internet.

Saturday, August 8, 2009

Finals Free

For Finals night, I've decided to give the app away for free for today only. I made the changes and submitted them to Apple. Hopefully it will show on the store that way soon.